Monday, 3 September 2012

45. Think About The Future of the Series

It has been said by evil people who are obviously working for Ganon that the Legend of Zelda series is getting a bit stale, codswallop! But they may have come across a good point though, it seems lately the journey consists of: heading to a dungeon, getting the item from the dungeon, using that item to complete the dungeon, then finding a new dungeon - not that this is a bad thing mind. By having it like this it means the game can have a more focused storyline even though it cuts the exploration down.

Take Skyrim for example, what if Zelda was more like that - Having Hyrule as one large map that you have to explore yourself, coming across a dungeon randomly as you follow a stream to catch a Hylian Loach to sell to the fishmonger so you can pay towards that shield upgrade. Many Zelda fans greatly oppose this idea, claiming that it takes away from what Zelda is all about. I'm sure I'm not the only one who wants to remind these people of the original Legend of Zelda, now that's what I'm talking about! You awake in a forest, with a random old man giving you a wooden sword and then you're on your own! Now make it bigger and in 3d and you've got yourself a game winner! Each dungeon could be beaten without any additional items, but would have tons of secrets that you can only get with certain items.
You know it would be awesome

But what do you think, do you reckon you would like a Zelda game that goes more with its roots or would you just prefer it if Nintendo just kept to how the series is now? Write down below!

Sunday, 2 September 2012

Know Your Enemy - Wizzrobe

http://www.zeldawiki.org/images/1/10/BlueWizrobeLoZArt.png
Wizzrobes are known for their ability to shoot magical, energetic projectiles. Beginning with The Legend of Zelda, Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes a bit between subsequent titles. The Legend of Zelda incorporates Wizzrobes of two colors, the stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.

Strategy: Try and hit them before they teleport, use your bow to attack if they are too far to reach normally.

Friday, 31 August 2012

44. Go To Other Towns

Now that the holiday in Hyrule is almost over, it's time to think about where you would like to go next year. Each place offers a unique feel to it, so you should definitely book now!

Koholint Island
http://www.zeldawiki.org/images/c/c1/Koholintisle.jpg
How to get there: By boat, tempest optional.
Where to stay: Grab a room to sleep in Mabe Village.
Things to do: Go fishing, get your picture taken, play the trendy game.
Sights to see: Animal Village, Spectacle Rock, Toronbo Shore, Yarna Desert.
Game: Link's Awakening (XD)






Termina
How to get there: By horse
Where to stay: Clock town's Stock Pot Inn will have an empty room to stay in.
Things to do: Check out the Carnival of Time that happens once a year, visit the Swamp Tourist Center, race at the Gormon Track.
Sights to see: Deku Palace, Goron Village, Zora Hall, Stone Tower.
Game: Majora's Mask - It might be a good idea to only stay for a short weekend!

Thursday, 30 August 2012

43. Go To School

*Sniff* The holiday is almost over, and what's worse, you're going to have to go back to school - But have no fear, come over to Mrs Marie's School of Joy! I mean, it's got joy in the name so it's got to be good and look at her:
http://www.zeldawiki.org/images/5/53/Mrsmarie.png
So happy
 And that's not all, people say that you can get the deeds to your own private island if you give her enough joy pendants (20 to be exact) - A young boy clad in green got the Cabana Deeds, making him the owner of the Private Oasis! You can find joy pendants easily from Bokoblins after you defeat them. (Wind Waker)
http://www.zeldawiki.org/images/f/ff/Private_Oasis.jpg
Want
 Or go over to Funday School, where the kids claim they never want to go home! And whilst we can't rule out brainwashing, we can rule in Kinstone fusing! And dopplegangers!
http://www.zeldawiki.org/images/e/e4/Funday_School.png
http://www.zeldawiki.org/images/4/40/Dina%28TMC%29.pnghttp://www.zeldawiki.org/images/1/16/Tina%28TMC%29.gif
http://www.zeldawiki.org/images/1/19/Fundayschool.gif
Lunch! Revision! Sleeping!
 Challenges:
- Get a Piece of Heart from the Funday School garden
- Get the deeds to Private Oasis
- Get the Hero's charm from Mrs. Marie

Learn About the Weapons - Hammer

Sometimes this handy tool is simply referred to as a "Hammer". Its use has progressed from being a simple tool to an effective weapon. As the series matured, hammers have become more involved in interactive obstacles. The Magic Hammer of A Link to the Past debuts hammers as a weapon. Despite their name, these hammers do not require magic power to use them.

http://www.zeldawiki.org/images/1/1b/Skull_Hammer.png
It's Hammer Time

Wednesday, 29 August 2012

42. Learn Magic

Magic is a fundamental part of life, and a necessity for those everyday tasks such as, "how am I supposed to light all these sticks on fire, at the same time?" Impossible I hear you cry. Not if you use Din's Fire! All at once, giving you entry to the Shadow tower!

So where can I learn magic? Well you cannot simply learn magic, but it should come to you, being of Hylrulian descent!

Try these three out for size: (Ocarina of Time)

Din's Fire
http://www.zeldawiki.org/images/c/cd/Din%27s_Fire.png
Creates a dome of fire which can kill, or at least seriously damage, any enemies surrounding Link. Use it on Dark Link!

Farore's Wind
http://www.zeldawiki.org/images/0/04/Farore%27s_Wind.png
Creates a warp point to teleport to easily, use it to warp to a fairy fountain!

Nayru's Love
 http://www.zeldawiki.org/images/1/14/Nayru%27s_Love.png
 Creates a barrier around Link to stop any damage taken, use against bosses!

How about some picolyte, each bottle will increase your luck in finding something!
Name of Item Purpose Selling Price
The Minish Cap - Blue Picolyte.png Blue Picolyte Helps in finding items 200
The Minish Cap - Green Picolyte.png Green Picolyte Helps in finding Mysterious Shells 100
The Minish Cap - Red Picolyte.png Red Picolyte Helps in finding Hearts. 100
The Minish Cap - Orange Picolyte.png Orange Picolyte Helps in finding Fairies 300
The Minish Cap - Yellow Picolyte.png Yellow Picolyte Helps in finding Rupees 200
The Minish Cap - White Picolyte.png White Picolyte Helps in finding Kinstones 100

Or grab some medallions for massive damage!

Ether Medallion

http://www.zeldawiki.org/images/6/69/Ether_Medallion.png
Ether attacks through the atmosphere, as flying enemies appear to be the most affected. Most enemies who aren't destroyed by the initial pulse of lightning and pressure are frozen, as if they were struck by the Ice Rod. Ether's atmosphere-altering capabilities can be used to clear the rain in Misery Mire.

Quake Medallion
http://www.zeldawiki.org/images/e/e3/Quake_Medallion.png
As expected, Quake causes an Earthquake, resulting from Link thrusting the Master Sword into the ground below him. It only affects ground-bound enemies, generally either destroying them or turning them into weak Slime. Quake is needed to open the passage to Turtle Rock.

Bombos Medallion
http://www.zeldawiki.org/images/4/43/Bombos_Medallion.png
With an enchanted Spin Attack, Link sends out a ring of fire followed by a series of small explosions in all directions. This causes all foes to become inflamed, as if they have been struck with the Fire Rod, and destroys all its targets. Additionally, fewer enemy types are immune.

Challenges:
- Get all of the medallions in A Link to the Past
- Get each type of arrow in Ocarina of Time
- Obtain the three spells in Ocarina of Time

Tuesday, 28 August 2012

41. Read up the Timeline

So you thought the series was simple, hm? Hero saves the Princess and it's tea and crumpets for everyone. Well have a look at this:
http://www.zeldawiki.org/images/c/c1/ZeldatimelineHHtranslation.png
Your mind - blown.
 That's right, it just broke the constraints of the website!

And basically, the timeline all depends on Ocarina of Time's Link. So no pressure when you play Ocarina or anything. But hey, at least if you die you can play the original game!

Challenge:
- Play through the timeline (on the games you own) and when you get to the final boss in Ocarina of Time you only have one try. Fail, and you have to play the games in the Hyrule's decent. Succeed and you get a choice of which path to follow (or flip a coin).