Monday, 3 September 2012

45. Think About The Future of the Series

It has been said by evil people who are obviously working for Ganon that the Legend of Zelda series is getting a bit stale, codswallop! But they may have come across a good point though, it seems lately the journey consists of: heading to a dungeon, getting the item from the dungeon, using that item to complete the dungeon, then finding a new dungeon - not that this is a bad thing mind. By having it like this it means the game can have a more focused storyline even though it cuts the exploration down.

Take Skyrim for example, what if Zelda was more like that - Having Hyrule as one large map that you have to explore yourself, coming across a dungeon randomly as you follow a stream to catch a Hylian Loach to sell to the fishmonger so you can pay towards that shield upgrade. Many Zelda fans greatly oppose this idea, claiming that it takes away from what Zelda is all about. I'm sure I'm not the only one who wants to remind these people of the original Legend of Zelda, now that's what I'm talking about! You awake in a forest, with a random old man giving you a wooden sword and then you're on your own! Now make it bigger and in 3d and you've got yourself a game winner! Each dungeon could be beaten without any additional items, but would have tons of secrets that you can only get with certain items.
You know it would be awesome

But what do you think, do you reckon you would like a Zelda game that goes more with its roots or would you just prefer it if Nintendo just kept to how the series is now? Write down below!

Sunday, 2 September 2012

Know Your Enemy - Wizzrobe

http://www.zeldawiki.org/images/1/10/BlueWizrobeLoZArt.png
Wizzrobes are known for their ability to shoot magical, energetic projectiles. Beginning with The Legend of Zelda, Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes a bit between subsequent titles. The Legend of Zelda incorporates Wizzrobes of two colors, the stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.

Strategy: Try and hit them before they teleport, use your bow to attack if they are too far to reach normally.